Developing Mobile Applications with Variant Management
The March 2007 issue of Embedded Systems Engineering magazine contains a short article I wrote on “Developing Mobile Applications with Variant Management”.
50% of the development budget for a mobile game can be spent on porting and testing the game across multiple devices. In the article I explain how variant management with Feature Modelling works and how it can significantly reduce the costs, give better performance and reduce executable size for new variants of mobile applications.
The article is available here (on the Software Acumen web site).
